Bullets and Levels


So here's the new things: Added multiple levels into the game with various victory and loss screens.

Winning a level consists of gathering at least two green orbs and avoiding the red orbs

Red orbs can be changed to green orbs by shooting them in the secondary play mode where the camera directly follows the player.

Added a player customizer where the player can choose different colors and how many lives they have.

Third level will include moving orbs, where red orbs chase you and green orbs roam around at random and will also include a few destructible environment pieces consisting of basic blocks and a grenade launcher option for the player to use for shooting these environment blocks and red orbs.

To do: Implement third level features and a fourth level. 

Clean up polish and texture the terrains for Levels 2 and 3. 

Add a proper start menu with instructions and basic game rules.

Files

cargame1.PNG 145 kB
Nov 01, 2018

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